Knight record

Edith

Sovereign Tower Edith is a late-game Knight associated with a possessed weapon and route-specific recruitment conditions.

Last updated: Game version: v1.0.9

Edith Record

Community Tested
Identity
A Moonvale mage-knight associated with Perfume, Syphon, and a possessed sword.
Recruitment
Missable route
Traits
Perfume · Syphon · Possessed Sword · Demonic Presence
Romance
Not established

Recruitment planning

Ask Moonvale for a Knight who understands dragons and spells. If the audience path does not appear, community reports point to the Map Room as a fallback state check.

Ask Moonvale the exact kind of question

The most consistent Edith recruitment report begins in Moonvale with Countess Medea. Ask whether there is a Knight who understands dragons and spells; the resulting audience makes Edith available. Other sources list a Map Room fallback, with 25 funds reported by the direct recruitment table. Because some community posts describe different audience timing, save before the first Moonvale conversation if Edith is a priority.

Edith is presented as Lady Edith of Avalon, a wandering Moonvale mage-knight who wanted to become a Knight before becoming a mage. The profile is unusually specific about mechanics: high Magic and Agility, low Charisma, zero Luck in the supplied roster line, and a locked relic called Dainself. These values are a source-checked snapshot, not a reason to invent missing route conditions.

Traits that change how her quests read

Perfume is reported as preventing Edith’s relic from being changed while adding a Diplomacy bonus. Syphon is described as having no direct score effect on its own and instead being read by quest outcomes and dialogue. The hidden Possessed Sword attribute reacts to completed quests involving human kills, while Demonic Presence is reported to add to Ghost and Magic Involved situations.

That combination explains why a simple “best quest” list is misleading. Edith dislikes Assassination in the supplied preference table but has a sword mechanic that responds to human-killing quests. She likes Relic Recovery and has a hidden like for Magic Ritual, so assignment planning should compare the current quest, her relic lock, and the story state rather than treating one trait as a universal instruction.

Changed Edith and the possession question

Several supplied sources describe a Changed Edith or possessed-sword state, but they disagree about the precise trigger and whether the cure is available in every run. Community questions connect the state with Dragon and Demonic Presence material; other guides present a route-specific transformation. This page keeps the identity and trait evidence outside the spoiler fold while leaving the transformation order explicitly community-tested.

If you are testing the possession route, preserve a save before human-kill assignments, before Moonvale audiences, and before any Demon rewind. Do not assume that a visible sword change proves the same ending slide or stat state reported by another guide. The platform and ending pages are better companions for cross-checking broad route outcomes.

What is confirmed versus Unconfirmed

The supplied archive consistently supports Edith’s Moonvale/Avalon identity, dragons-and-spells question, Dainself starting relic, and the named traits. It does not consistently support one Act III timing, one fallback price across all sources, or one universal possession cure. The official and high-quality roster sources are therefore used for the profile, while comments and alternate runs are marked as route evidence.

For a clean first attempt, ask Medea about dragons and spells, inspect the resulting audience, and only then decide whether a Map Room fallback is necessary. Keep the unresolved details visible: the value of this page is showing how Edith’s magic, relic lock, and Demonic Presence fit together without pretending the current archive has eliminated every branch conflict.

How to read this Knight record

Facts repeated by an official announcement, a patch note, or more than one independent roster source are presented as the stable profile. Recruitment steps, affinity choices, and transformation claims are separated because they come from different evidence classes. A community-tested label means the supplied material describes a repeatable player result; it does not mean the developer has published the rule.

When a page says Unconfirmed, keep the claim visible but do not build an entire run around it. The safest comparison is to note the cycle, county or city state, living roster, current quest text, and whether Demon Power has been used. That record lets you compare two saves without turning a route report into a promise.

A practical save plan

Make one save before the first recruitment gate, one before any quest that can kill, dismiss, transform, or relocate the Knight, and one before a romance or political commitment. Read the next audience after the cycle advances before loading an older file: several supplied routes depend on what the game remembers, not only on the choice that appears on screen.

This approach also protects the evidence boundary. If your result differs from the route report, record what changed instead of silently correcting the page in your head. The wiki can then distinguish an official fix, a high-confidence repeated result, and a single-run observation while still giving you a usable next step.

Show Edith route spoilers

Her possessed sword and Demonic Presence connect her to late route decisions, but source accounts disagree about the exact order required for candidacy.